Task path / input to outcome
How to build a glassmorphism panel
- 01
Choose the glass tint
Pick a Glass tint color. The preview floats the panel over two colored orbs, so the material is judged against a busy background the way it will be on a real screen.
- 02
Set opacity and blur
Surface opacity runs from 0.05 to 0.8 — lower means more transparent — and Backdrop blur from 0 to 40 px softens whatever sits behind the panel.
- 03
Tune saturation, border, and radius
Saturation (50–200%) enriches or mutes the backdrop, Border opacity (0–0.8) traces the edge in the tint color, and Corner radius (0–48 px) rounds the panel.
- 04
Balance the material
The surface controls trade off against each other: low opacity needs more blur to read as glass, and Saturation above 100% keeps a busy backdrop from washing out behind a pale tint. The default material — white tint at 0.22 opacity, 18 px blur, 140% saturation — is a proven middle.
- 05
Copy the panel CSS
Press Copy CSS or Download .css to save toolars-glass-panel.css. The .glass-panel rule combines an rgba background, backdrop-filter with its -webkit- twin, a 1 px tint border, and a soft shadow.
- 06
Plan the fallback
If backdrop-filter is unavailable, the rgba background, border, and shadow still render. Setting Backdrop blur to zero is only a rough visual check because the saturation filter may still apply. Test the CSS in target browsers and raise Surface opacity if text needs more contrast.